Summary
Additional Information
Overview
Work History
Education
Skills
Languages
Software
Interests
Work Preference
Quote
Timeline
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Diana Kaspruk

Diana Kaspruk

Summary

Creative artist with 4 years of experience in 3D art field. Passionate about developing characters and environments. I possess a strong understanding of anatomy, color theory, sculpting, modeling and texturing. My primary focus is to execute projects with precision and artistic finesse.

Eager to expand knowledge and skills, and constantly seeking new challenges.

Additional Information

https://www.artstation.com/diana_kas

https://www.linkedin.com/in/diianak/

Overview

4
4
years of professional experience

Work History

3D Artist

Moonmana
03.2021 - Current
  • Conducted modeling, sculpting, texturing, level-design and optimization.
  • Implemented 3D models (props and characters) into Unreal Engine and Unity.
  • Worked with other artists, animators, programmers and projects managers to execute projects on time and within client's budget constraints.
  • Committed the assets to the repositories with SVN and GIT systems.
  • Followed the concept art and created from scratch characters, environments and props.
  • Resolved technical issues relating to rendering, material blueprints, texture streaming, content browser memory management, compatibility and supported comprehensive troubleshooting.
  • Helped and consulted junior 3D artists with their tasks.
  • Maintained comprehensive quality of character sculpting, modelling, texturing, retargeting pipelines and animation integration into game engines.
  • Utilized a blend of technical expertise and artistic skills to achieve the desired quality and final appearance of assets.
  • Developed realistic characters by incorporating suitable textures, BPR materials, clothing, hairstyles, and facial features.

Freelance 3D Artist

Wolf Tango
12.2020 - 08.2021
  • Crafted original characters from the ground up specifically designed for an online shooter game.
  • Followed the client's desired clothing style for their project, ensuring accurate representation in the design.
  • Focused on optimization efforts to enhance performance and efficiency.
  • Performed rigging and retargeting of models to the Unreal Engine skeleton, facilitating smooth integration with animations.
  • Developed morph targets for precise manipulation of facial and body features.

Education

Bachelor Of Architecture - Architecture And Environmental Design

Odesa State Academy of Civil Engineering And Archi
Odessa, Ukraine
06.2023

Skills

  • 3D modelling, sculpting and texturing
  • Character, prop and level-design creation
  • Optimization
  • Game engine implementation
  • Creation of PBR materials with blueprints
  • Retargeting to unreal engine skeleton
  • Lighting Techniques
  • Effective communication with other artists, project managers, animators, and programmers
  • Complex Problem-Solving

Languages

English
Upper intermediate (B2)
Italian
Intermediate (B1)
Russian
Bilingual or Proficient (C2)
Ukrainian
Advanced (C1)

Software

Pixologic ZBrush

Autodesk Maya

Substance 3D painter

Substance Designer

Marvelous Designer

Foundry Mari

Autodesk AutoCAD

Autodesk Revit

Unreal Engine 4/5

Photoshop

Vegas Pro

Quixel Bridge

Interests

Art

Running

Video Games

Travelling

Learning new languages

Taking photos

Self-developing

Work Preference

Work Type

Full TimePart Time

Work Location

RemoteHybridOn-Site

Quote

Fall seven times; stand up eight.
Japanese proverb

Timeline

3D Artist

Moonmana
03.2021 - Current

Freelance 3D Artist

Wolf Tango
12.2020 - 08.2021

Bachelor Of Architecture - Architecture And Environmental Design

Odesa State Academy of Civil Engineering And Archi
Diana Kaspruk