AUDIO DIRECTOR / SOUND DESIGNER / MUSIC COMPOSER
More than 25 years of experience in the game industry, and a proven track record as an Audio Director, Sound Designer, and Music Composer. Has contributed to over 30 games across all major platforms, from the Game Boy Color to the PlayStation 5, collaborating with renowned developers and publishers such as Sony, Bandai Namco, Ubisoft, Capcom, Shapefarm, Stormind Games, 505 Games, and many others.
Proficient in industry-standard tools such as Wwise, Unreal Engine 5, FMOD, Unity, and Reaper. Has been teaching Game Audio since 2005.
Combining technical mastery and creative vision to elevate the audio experience in gaming.
AUDIO DIRECTION:
Led in-house and outsourced audio teams, ensuring a cohesive style and direction across all aspects of game audio.
Specialized in designing Interactive Music Systems.
SOUND DESIGN:
Early career at Ubisoft Studios, producing and integrating sound effects while contributing to the development of proprietary audio engines for handheld platforms like the Game Boy Advance.
Specialized in Car Engines Sound Design and conducted on-site recordings for racing games.
Expert in immersive binaural spatialization technologies and frameworks, including Ambisonics and Oculus Audio.
MUSIC COMPOSITION:
Composed and produced acclaimed soundtracks for titles such as A Quiet Place: The Road Ahead and Murasaki Baby.
Collaborated with industry icons like Akira Yamaoka (Silent Hill) and Tina Guo (Journey, Hans Zimmer).
Unreal Engine 5, Wwise, FMOD Studio, Unity, Crankcase REV, Audiomotors, Steam Audio, Oculus Audio, Google Resonance, Cubase, Reaper, Ableton Live, Native Instrument Reaktor, Kontakt, Adobe Premiere, Photoshop and many others
As Music Composer at Stormind Games (2024)
2024 - A Quiet Place: The Road Ahead [Saber Interactive/Stormind Games] - PlayStation 5/Xbox/Steam
As Senior Sound Designer at Shapefarm (2023-2024)
2023 - STILL UNANNOUNCED/UNPUBLISHED [Kepler Interactive/Shapefarm] PlayStation 5/Xbox/Steam
2023 - STILL UNANNOUNCED/UNPUBLISHED [Bandai Namco/Shapefarm/Game Studio] PlayStation 5/Xbox/Steam
As Founder / Audio Director / Music Composer at WANT Musik (2017-2023)
2021 - Fast & Furious: Spy Racers [Outright Games/3DClouds] - PlayStation 5/Xbox/Steam/Switch
2021 - King of Seas [Team17/3DClouds] - PlayStation 5/Xbox/Steam/Switch
2020 - Secret Oops! [Apple/Mixedbag] - Apple Arcade
As Co-Founder / Audio Director / Music Composer at Ovosonico (2012-2016)
2017 - Last Day of June [505 Games/Ovosonico] - PlayStation 4/Steam/Switch
2014 - Murasaki Baby [Sony/Ovosonico] - PlayStation Vita
As Freelance Audio Director / Sound Designer / Music Composer (2004-2012)
2011 - Raving Rabbids: Alive & Kicking [Ubisoft] - Kinect for Xbox360
2011 - We Dare: Flirty Fun for All [Ubisoft] - Wii
2011 - SBK2011: Superbike World Championship [Blackbean/Milestone] - Xbox360/PS3/PC
2010 - Motion Sports [Ubisoft] - Kinect for Xbox360
2010 - SBK-X: Superbike World Championship [Blackbean/Milestone] - Xbox360/PS3/PC
2010 - Superstars V8 Next Challenge [Blackbean/Milestone] - Xbox360/PS3/PC
2009 - Think: Train your Senses [Ravensburger/Raylight Studios] - Nintendo DS
2009 - SBK09: Superbike World Championship [Blackbean/Milestone] - Xbox360/PS3/PC
2009 - Superstars V8 Racing [Blackbean/Milestone] - Xbox360/PS3/PC
2008 - MotoGP 08 [Capcom/Milestone] - Xbox360/PS3/PC/Wii
2008 - My Little Baby [DTP Young Enterteinment/Raylight Studios] - Nintendo DS
2008 - SBK08: Superbike World Championship [Blackbean/Milestone] - Xbox360/PS3/PC/PSP
2007 - MotoGP 07 [Capcom/Milestone] - PlayStation 2
2007 - Hotwheels Ultimate Racing [Mattel Interactive/DSI/Raylight Studios] - PlayStation Portable
2007 - SBK07: Superbike World Championship [Blackbean/Milestone] - PlayStation 2/PlayStation Portable
2006 - Evolution GT [Blackbean/Milestone] - PlayStation 2/PC
2006 - Australian Idol [Blackbean/Milestone] - PlayStation 2
2006 - Super-bikes Riding Challenge [Blackbean/Milestone] - PlayStation 2/PC
2005 - The X-Factor [Blackbean/Milestone] - PlayStation2/PC
2005 - Squadra corse Alfaromeo [Blackbean/Milestone] – PlayStation 2/PC/XBox
2005 - Big Mutha Truckers [DSI/Raylight Studios] - Game Boy Advance/Nintendo DS
2005 - Street Racing Syndicate [Namco/Raylight Studios] - Game Boy Advance
As Sound Designer at Ubisoft (2000-2004)
2004 - Tom Clancy’s Rainbow Six 3: Athena's Sword [Ubisoft] - PlayStation 2/PC
2004 - Smashing Drive [Namco/Raylight Studios] - Game Boy Advance
2002 - Rayman Arena [Ubisoft] - PlayStation 2/PC
2002 - Tom Clancy’s Rogue Spear [Ubisoft] - Game Boy Advance
2002 - The Mummy [Ubisoft] - Game Boy Advance
2002 - The Junglebook [Disney Interactive/Ubisoft] - Game Boy Color