Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

Marco Iovino

Oxford

Summary

Character Artist with over 4 years of experience creating characters for AAA and indie video games. Skilled in 3D sculpting, retopology, texturing, and integration into game engines like Unreal Engine and Unity. Experienced in collaborating with international teams and outsourcing studios.

Overview

5
5
years of professional experience

Work History

Character Artist

Rebellion
Oxford
01.2020 - 04.2024
  • Created characters for AAA games based on concept art
  • Sculpting in ZBrush, retopology and UVs in Maya, texturing in Substance Painter
  • Provided feedback and asset packs for outsourcing studios

Character Artist

Memorable Games
06.2024 - 07.2024
  • Created characters from concept art
  • Sculpting in ZBrush, retopology and UVs in Maya, texturing in Substance Painter
  • Imported models into Unity

Character Artist

Stormind Games
08.2024 - 12.2024
  • Created characters from concept art
  • Sculpting in ZBrush, retopology and UVs in Maya, texturing in Substance Painter
  • Imported models into Unreal Engine 5
  • Provided feedback for outsourcing studios

Education

High School Diploma - Scientific Studies

Advanced CG Course - undefined

for Video Games

Skills

  • 3D Modeling
  • Sculpting
  • ZBrush
  • Maya
  • Texturing
  • Substance Painter
  • UV Packaging
  • RizomUV
  • Game Engines
  • Unreal Engine
  • Unity
  • Rendering
  • Marmoset Toolbag

Languages

Italian
English

Timeline

Character Artist

Stormind Games
08.2024 - 12.2024

Character Artist

Memorable Games
06.2024 - 07.2024

Character Artist

Rebellion
01.2020 - 04.2024

High School Diploma - Scientific Studies

Advanced CG Course - undefined

for Video Games
Marco Iovino