Dynamic, curious and passionate software developer with three years of experience at Ringmaster Reply, specializing in game design and development using Unreal Engine 5. Proven leader skills in managing teams and driving projects to completion in time. Proficient in C++ and problem-solving, I successfully led the creation and the release of the innovative PC and VR game LabyrAlnth on Steam.
Game released
In my current company, I have had the opportunity to work on a variety of projects. Please find below a list of the key roles I have assumed and the relevant projects on which I have worked:
• Lead Game Developer:
Since I joined Ringmaster in 2022, I have been working as a game developer, specializing in the creation of PC and VR games. My team and I have produced various games developed with Unreal Engine 5 and a mix of C++ and Blueprint code.
I began my career as a team member responsible for the VR components of a game, and I was quickly identified by the previous team leader and promoted to the position of vice leader. Following his departure, I assumed the role of lead game developer.
As the game leader, I decided to create a game from scratch with the objective of releasing it publicly on Steam for PC and VR platforms. I have developed a concept for a revolutionary game that integrates the capabilities of Unreal Engine 5, the AI and the virtual reality. The game is set in a dark sci-fi alien world comprising procedural labyrinths. LabyrAlnth was thus conceived.
My team and I have been working on this project for over a year and a half now, during which time we have developed and tested the game. Now we are in the post-production phase and ready to market our game. The release of LabyrAlnth is scheduled for October. A public Steam page is already available at: LabyrAlnth Steam Page.
I developed this game while managing my colleagues, a group of twelve people, supporting and directing their development. I also managed the financial and marketing activities to grow our community and build our game brand.
I have experience in all areas of video game development, from game design to level design, from art direction to user interface and user experience development, to gameplay programming and VR development.
I learned this job on my own and by taking online courses, for which I am currently obtaining certificates.
• Android AR and gamification developer:
I worked on a project that used gamification and AR on an Android app. The aim of the project was to enhance the user experience of customers when using the app. The project made use of the phone's camera to recognize real objects in the world and make them interactive in the app. During this project, I gained experience using Android Studio and the Android Software Development Kit (SDK). I integrated the app with the Firebase platform for backend management. In addition, I utilized the CameraX library and MLKit for intelligent object recognition in the world. Furthermore, the ARCore library was employed to enhance the application with AR technologies.
• Web gaming portal developer:
I have worked for two years on numerous web gaming platforms that host a variety of online games in which players can gamble and win prizes based on the random outcome of their bids. I held a key position in the company, overseeing all front-end related work. I contributed to enhancing the web appeal by designing and implementing UI/UX best practices.
I employed the Vue.js framework in combination with JavaScript, HTML and CSS to manipulate the DOM. On a daily basis, I was responsible for the following tasks: gathering requisites from clients, designing the software, developing and testing it, and then releasing and maintaining it throughout its life cycle.