

Dynamic, curious and passionate software developer with three years of experience at Ringmaster Reply, specializing in game design and development using Unreal Engine 5. Proven leader skills in managing teams and driving projects to completion in time. Proficient in C++ and problem-solving, I successfully led the creation and the release of the innovative PC and VR game LabyrAlnth on Steam, guiding an indie team of 12 people.
Game released on Steam (LabyrAInth)
In my current company, I have had the opportunity to work on a variety of projects. Please find below a list of the key roles I have assumed and the relevant projects on which I have worked:
• Lead Game Developer:
Since I joined Ringmaster in 2022, I have been working as a game developer, specializing in the creation of PC and VR games. My team and I have produced various games developed with Unreal Engine 5 and a mix of C++ and Blueprint code.
On 2023 I became the game leader of our indie team.
As the game leader, I designed and started working on LabyrAInth. The game my team and I have been working on since December 2023 is a unique game that blends several genres together being primarily a maze-runner game, with elements of action FSP and roguelites, all set in a dark sci-fi alien world made of procedural labyrinths.
Being a small team I needed to cover all game development roles, primarily game design since I designed the game, then game developer and engineer, level designer, audio designer, VR developer, UI/UX designer and developer and many other roles.
I developed this game while managing my colleagues, a group of twelve people, supporting and directing their development. I also managed the financial and marketing activities to grow our community and build our game brand.
I learned this job on my own and by taking online courses for which I managed to get a certificate of Epic Games Game Design by Coursera.
• Android AR and gamification developer:
In my current company I worked on a project that used gamification and AR on an Android app to enhance the user experience of customers. The project made use of the phone's camera to recognize real objects in the world and make them interactive in the app. I gained experience using Android Studio and the Android Software Development Kit (SDK). I integrated the app with the Firebase platform for backend management. In addition, I utilized the CameraX library and MLKit for intelligent object recognition in the world. Furthermore, the ARCore library was employed to enhance the application with AR technologies.
• Web gaming portal developer:
I have worked for three years on numerous web gaming platforms that host a variety of online games in which players can gamble and win prizes based on the random outcome of their bids. I held a key position in the company, overseeing all front-end related work. I contributed to enhancing the web appeal by designing and implementing UI/UX best practices.
I employed the Vue.js framework in combination with JavaScript, HTML and CSS to manipulate the DOM. On a daily basis, I was responsible for the following tasks: gathering requisites from clients, designing the software, developing and testing it, and then releasing and maintaining it throughout its life cycle.
Pietro Dondi's account is verified. Coursera certifies their successful completion of Epic Games Game Design Specialization.
Course Certificates Completed:
Introduction to Game Design
Unreal Engine Fundamentals
Fundamentals of Level Design with Unreal Engine
Blueprint Scripting
Visual Development and Audio Design in Games
User Interface in Game Design
User Experience in Game Design
Game Development and Prototyping
On October 31, 2025, my team and I finally released our game, LabyrAInth, on Steam after nearly two years of development.
After many months of testing in collaboration with Partnier (the parent company of Keymailer), we released the game in Early Access following a successful Steam Next Fest.
The game is released in Early Access because it's still a work in progress since we want to add more game modes and then also release the VR version.
I led the entire team of twelve indie developers from the initial design to full implementation, testing, and release on Steam. However, the journey is not yet finished.
