
Junior Groom & CFX Artist combining a strong technical foundation in Computer Science with advanced VFX training. Specialized in engineering highly detailed, realistic hair, fur, and feather systems for digital creatures. Proficient in Houdini, Maya, and lookdev in Karma, I leverage my understanding of anatomy and technical problem-solving to deliver optimized, production-ready organic assets. Eager to contribute my grooming expertise to an ambitious VFX studio.
Created advanced fur and hair systems for hyper-realistic creatures, focusing on lifelike animal coats and high-quality organic details.
Managed creature grooming and look development for an independent YouTube project, creating physically accurate plumage and shading via Houdini and Karma.