Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic

Simone Pieri

Game Programmer
Rome

Summary

Highly educated and motivated Programmer with years of training spent in programming, gaming development
industry and well-versed in working in deadline-driven environments. Comfortable
with Agile frameworks, flexible work environments and cross-functional teams.
Expert in Unity development with training in C# and C++ coding and quick-learning new software packages and hardware technologies.

Overview

5
5
years of professional experience
8
8
years of post-secondary education

Work History

Gameplay Programmer

Stormind Games
05.2023 - Current
  • Applied game development and programming skills with Unreal Engine 5 and collaborated with design team to create engaging gameplay mechanics.
  • Conducted thorough debugging processes to identify and resolve gameplay issues before release.
  • Leveraged object-oriented programming principles to create modular, reusable components for various projects.
  • Optimized application responsiveness with efficient memory management techniques in C++ programming.
  • Resolved complex software defects by troubleshooting issues and implementing effective solutions in a timely manner.

Unreal Engine Junior Programmer

Red Hog Studio
11.2022 - 03.2023
  • Applied game development and programming skills with Unreal Engine 5 for multi-platform metaverse project, mainly back-end features.
  • Collaborated with design and UX team to create engaging gameplay mechanics for VR and windowed.
  • Conducted thorough debugging processes to identify and resolve gameplay issues before release.
  • Improved my object-oriented programming and applied its principles to create modular, reusable components for various projects.

Unity Junior Game Programmer - Shattered Heaven

Leonardo Production
11.2021 - 01.2023
  • Applied game development skills with Unity Engine to create interactive Rouge-like card game with visual story.
  • Collaborated with designers and Lead Programmer to integrate Gameplay features complying with prescribed C# code standards and technical design guidelines.
  • Provided feedback for gaming performance, measuring qualitative impacts of factors such as difficulty, gameplay stats and AI balance.
  • Worked closely with software development and design team members to design and develop new gameplay features, tuning and balancing for cards and in-game AI.
  • Employer: Giacomo Masi

Game Programmer

INFINITO Project
03.2019 - 11.2019
  • Cross-University project in collaboration with the Japanese Vantan Game Academy.
  • Collaborated with known game designer Suda51 and an international team to develop an independent game.
  • Used communication skills to cooperate with foreign collaborators.
  • Used communication skills to present the game at global convention Gamescom 2019 and Tokyo Game Show 2019.

Education

University Degree - Innovative Technologies For Digital Communication

Link Campus University
Rome
09.2018 - 10.2021

High School Diploma -

I.T.I.S. Antonio Meucci
Florence
09.2011 - 06.2016

Skills

C# Scripting

Software

Unreal Engine

Unity Engine

Visual Studio IDE

Raider IDE

Google Workspace tools

Git

GitHub / Plastic version controller

Perforce

Timeline

Gameplay Programmer

Stormind Games
05.2023 - Current

Unreal Engine Junior Programmer

Red Hog Studio
11.2022 - 03.2023

Unity Junior Game Programmer - Shattered Heaven

Leonardo Production
11.2021 - 01.2023

Game Programmer

INFINITO Project
03.2019 - 11.2019

University Degree - Innovative Technologies For Digital Communication

Link Campus University
09.2018 - 10.2021

High School Diploma -

I.T.I.S. Antonio Meucci
09.2011 - 06.2016
Simone PieriGame Programmer